![]() ![]() Loest, Savior of Layar– 5SE: Target ally, item or ability is exiled (removed from the game).Aramia – 3SE: Target item in your deck with cost 3 or less is put into play, as if summoned at no cost.This type of ally are made up of creatures which have been artificially created by their specific faction (they have members on both the Human and Shadow sides). They were introduced in Dark Prophecies, with further support in Shattered Fates. Eladwen Frostmire – 4SE: Target opposing ally takes 4 ice damage and is frozen (it can’t attack, defend or use abilities) for 2 turns. Homunculus is a tribe of allies in Shadow Era.Nishaven – 5SE: All allies take 4 electrical damage.In remains to be determined whether Amulet will remain in its current form or if it will receive some nerf as we move closer to completing the set. ![]() Shattered Fates brings a new tool in Amulet of Conjuring which really speed the flow of draw cards to the hand. Call of the Crystals and Dark Prophecies also used lots of Bad Santa and occasionally splashed Honored Dead as well as Treasured Heirloom. The way it works in Shadow Era is simple: a selection of Class Decks is made available (usually multiples of each) and the players roll a dice to determine the order they get to choose one from the remaining selection after Class Decks have been selected, 2 booster. Tome of Knowledge has consistently been one of the top draw engines for Mages for all expansions. The Ravager are possibly one of the most complete Alignments in Shadow Era. Mainly they tend to be of the rush variant and they have tons of draw options to support this. This guide is an evolving article which will change periodically, depending on balancing card changes or a change in my thought process after playing more with the cards.Human Mages are consistently one of the Top Decks of Shadow Era. I personally enjoy the tribe and have come to appreciate them through studying them. In addition the Alignment also represents a lot of the cost mechanic Sustain ( read more here) to help offset some of the tremendous strengths of the tribe. The Ravagers are also a combo oriented tribe, however they do not necessarily need to rely on combos in order to maintain their strategies. The only thing the alignment specifically lacks is a dedicated draw engine having to rely on Class/Faction cards to fill these needs. Nocturnal Advantage pros: -Lots of pop-ups with different cool rules -Awesome job with one man down Nocturnal Advantage cons: -Started creating events second -Some of their stuff seemed like they copied from RH -Not a lot of community enticing events. They have a great blend of aggressive and defensive allies, ability damage, attack boosters, a variety of item/ability destruction and even negative effects removal. The Ravager are possibly one of the most complete Alignments in Shadow Era. ![]() Homunculus having access to all the different types of combat damage really makes me appreciate the Frankenstein approach of the tribe much more. Homunculus decks are generally ally heavy and very reliant on items and attachments specifically, with a splash of other abilities here and there. The neutral side appear to be all over the place but provide some additional choices for both the human/shadow builds. The human side appears to be a wisp (no real synergy), electric theme and a combination of temporary and actual growth. So far the shadow side of the tribe revolves around discarding from the hand and exiling from any graveyards to manipulate the board and receives one or more bonuses from doing so. ![]() Essentially the tribe is using “pieces” from your hand and “parts” from graveyards to grow your allies. Then growing and augmenting them.Īs I look over the tribe in general and read the wiki about what the alignment is, I can’t help but think of the Frankenstein monster. Lore: The Homunculus alignment is tied together by the idea of created allies, usually with some elemental (fire, ice, electrical) theme or being created from other allies. They seem to have a wide range of effects, some involving the graveyard, attachments, and attack/health increasing. Homunculus is a tribe of allies in Shadow Era. The neutral side appear to be all over the place but provide some additional choices for both the human/shadow builds. ![]()
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